John's Fun Projects - Simulated Town

Simulated Town

A town populated by robots or ais

I think if you had a simulated town that bought exactly the same products we buy, but only consumed them virtually, you could at least double your profits, tax revenues etc. If there were a warehouse outside of madison where there were servers and a little runescape-like world populated by ais who did exactly what and perhaps most importantly bought and sold exactly what we were doing and buying in real life, you could make as much money on that little simulated town as you do from the real town. Let's say you want to sell a pack of skittles at a store in madison, it would first go to, or more likely just be digitally registered by the virtual town facility. The ais would put it on the shelf of their simulated grocery store, and they would come buy it and do everything we do with it, pretty much buy it and eat it. Then, since the real product was not really consumed in the real world, you could still just ship it to the real grocery store where it would also be bought, only this time, really eaten, by an actual human. but the skittles company and the grocery store, they just sold that pack of skittles twice, doubling their profit.

You could actually have as many virtual towns as you wanted and therefore make as much profit/tax revenue, etc. as you want too. However, making a robot town would be very expensive at first, you would have to pay for everything they were going to buy for a fairly long initial period of time, i think 2 years, though maybe that could be shortened to the first month, or even, once the idea is widely known and proven to work, eventually the first few seconds. But the first town like this would need to be fully funded for i'd say at least the first 2 years, because it would take some time to get the world stabilized and figured out to the point that all the (imaginary) people in it would consistently and predictably work, shop, and pay taxes.

You would also need to get stores like walmart, whatever stores exist in the real town in on it, because they'd have to pay the ais living in the town the same way they'd pay real humans in the real town. Also, if a store was in the virtual town, it would have to be required to have a real location in the real town too.

It would likely cost as much as building a new real town in an open field would. But After the initial expense, it would make as much money as a real town does too, except it wouldn't really consume supplies, so everything sold there would be more profitable than selling it in a real town would be, and slowly you could make little tweaks and do little tricks so that things like payment for medical insurance could eventually only be billed to the virtual people and never to real people, as the virtual people would not really be injured, though the (imaginary) doctors treating them would be paid, all the medicine wouldn't be consumed, all the equipment wouldn't be real(equipment would be in real life shipped to the real hospital to be actually used, just like the skittles).

Since not every normal business like target etc would really cooperate with this because it's too risky for them in the short term, you might actually have to build a real human town in a field with real humans, along with the facility, and in that town's plans you would need to only allow stores in that agreed to pay the people living in both the real and virtual worlds.

Unfortnately making a town like this would probably be much easier in a desert country with a king like saudi arabia or qatar, as if you tried to do it here, walmart would never join/never allow it. They would agree to it right away if some saudi royal told them he was going to do it though. Also it's probably harder to find blank buildable land for a brand new town in wisconsin, and you'd have no volunteers going to live there here. This idea would have to be proven to work somewhere else before you could prove that it works enough for them(the big box stores, the brainwashed citizens) to agree to do it here.

At first I wanted this to be an actual physical robot town, and i bet that would make more profits(per town) and be more interesting and understandable to the average person, but it wouldn't be possible to maintain, and it would take up way too much space, and cause too much pollution.

There are of course so many other complications and details about this. Like could you make the virtual world buy stuff faster? Is this a good idea for a new cryptocurrency? would people invest in this if this were a cryptocurrency? could you make a new crypto currency based on this and then get the attention of an actual US state or foreign country that wanted to find a location for it and fund it with a normal currency? would the ais act like the ais in oblivion? Are the ais intelligent slaves or just dumb computers? Would some weird group of economists or businessmen start calling the ais crypto consumers? Is our world already a vitual revenue-generating world that's making some other world's lives easier? is that why we(well maybe not me but people) have to work excessively? would they still need to commit crimes?(i think yes) Could you increase the virtual full time work week to 50 hours a week and by doing that decrease the real town's full time work week to 30 hours a week but pay both the same? could you gift the ais with bodies that only needed one hour of sleep and still give them the same amount of time off?(leisure time is key to parts of the economy and especially to certain towns like wisconsins dells, i don't think a pure slave virtual world would be as profitable, but with less of a sleep requirement maybe they could both work more than a slave, play more than a billionaire, and probably also sit there doing nothing more than people who sit there doing nothing. You could do a lot with those 7+ extra hours) Does this get less profitable the more it differs from reality or more profitable?, is there a point where the real world supply chain is somehow endangered by tweaking things too much? is there a sweet spot? could real humans work certain jobs in the simulated world and get paid for it? could you not make a whole town at first, just a suburb or some part of a town? Could a virtual town simply donate its real supplies to a struggling 3rd world country or poor area?(after the initial investment, it would still be making as much doing this as a regular town would, and there could be some return on investment over time if nearly everything were donated, just not double right away) I'll write little paragraphs about all of that when I think of it.



The Production Problem

I live in the United States, so I mostly think of our economy as a service economy. The clothes come from a factory far away in China or maybe even from another nearby state like Illinois, and are sold in a Walmart. The people here work at the Walmart or at other service related jobs, I'd include all medical jobs as a kind of service, and I'd include programmers managing databases for the hospital as support workers for that service economy, and all these service and service support workers consume the real raw products coming in from elsewhere.

The products themselves are mostly produced by machines, or by companies that have very few employees compared with their production. Slightly unrelated, but even technology companies have very few employees, i think google has 2000 employees for example. So the point is all the products are coming in and being consumed. Except I'm sure it's not all.

There are some mines in this town, maybe there are some miners working for a mining company and exporting raw materials, I am actually 100% sure there are. So how would a virtual town simulate actual production? Like for customer service for their virtual internet, it would be fine to pay an ai to pretend to do that for another ai pretending to need it. Like one ai calls a call center full of ais and asks them to look at their bill and they do and they have some sort of incoherent conversation, then they both get paid and go to the store to buy the skittles but only virtually consume them, that's fine as long as all the companies in the real world are funding it in both worlds.

What doesn't seem as fine to me, is the miner who dug up some granite or something and loads it in a truck then the company ships it overseas. Because there's probably no overseas, at least not for the first ever virtual town there isn't, and there's no way to get that value from that virtual worker/company back to the real world. There's no real chunk of granite. There's no real road for the virtual truck driver to haul it away on. So that seems like lost value, or something to figure out.

Now my best answer to this, is this sort of actual productive action would(through regular crypto mining/investing mechanisms) generate some sort of crypto currency or crypto coin that would be sold in the real world. That could work great or could work terribly depending on how the crypto market is going at any particular point in time. You'd also need the mining company to be ok with getting that crypto currency out of that virtual worker instead of getting granite out of the real worker.(they'd still get the granite chunk from the real human in the real world of course) I can't think of any way other than crypto currency to do this right now, but maybe there is one and maybe I will think of it.

I do see this as a problem. However, unlike the many people who would probably enjoy raising this as an objection, I don't see it as a problem that completely breaks the idea of a simulated town. It's just another problem that would need to be tricked/tweaked/thought of/solved.
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